OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::TerrainMaterialGenerator::Profile Class Referenceabstract

Inner class which should also be subclassed to provide profile-specific material generation. More...

#include <OgreTerrainMaterialGenerator.h>

+ Inheritance diagram for Ogre::TerrainMaterialGenerator::Profile:

Public Member Functions

 Profile (const Profile &prof)
 
 Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc)
 
virtual ~Profile ()
 
virtual MaterialPtr generate (const Terrain *terrain)=0
 Generate / reuse a material for the terrain.
 
virtual MaterialPtr generateForCompositeMap (const Terrain *terrain)=0
 Generate / reuse a material for the terrain.
 
const String & getDescription () const
 Get the description of this profile.
 
virtual uint8 getMaxLayers (const Terrain *terrain) const =0
 Get the number of layers supported.
 
const String & getName () const
 Get the name of this profile.
 
TerrainMaterialGenerator * getParent () const
 Get the generator which owns this profile.
 
virtual bool isVertexCompressionSupported () const =0
 Compressed vertex format supported?
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
void * operator new (size_t sz, void *ptr)
 placement operator new
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
virtual void requestOptions (Terrain *terrain)=0
 Request the options needed from the terrain.
 
virtual void setLightmapEnabled (bool enabled)=0
 Whether to support a light map over the terrain in the shader, if it's present (default true)
 
virtual void updateCompositeMap (const Terrain *terrain, const Rect &rect)
 Update the composite map for a terrain.
 
virtual void updateParams (const MaterialPtr &mat, const Terrain *terrain)=0
 Update params for a terrain.
 
virtual void updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)=0
 Update params for a terrain.
 

Detailed Description

Inner class which should also be subclassed to provide profile-specific material generation.

Constructor & Destructor Documentation

◆ Profile() [1/2]

Ogre::TerrainMaterialGenerator::Profile::Profile ( TerrainMaterialGenerator *  parent,
const String &  name,
const String &  desc 
)
inline

◆ Profile() [2/2]

Ogre::TerrainMaterialGenerator::Profile::Profile ( const Profile &  prof)
inline

◆ ~Profile()

virtual Ogre::TerrainMaterialGenerator::Profile::~Profile ( )
inlinevirtual

Member Function Documentation

◆ generate()

virtual MaterialPtr Ogre::TerrainMaterialGenerator::Profile::generate ( const Terrain *  terrain)
pure virtual

Generate / reuse a material for the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ generateForCompositeMap()

virtual MaterialPtr Ogre::TerrainMaterialGenerator::Profile::generateForCompositeMap ( const Terrain *  terrain)
pure virtual

Generate / reuse a material for the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ getDescription()

const String & Ogre::TerrainMaterialGenerator::Profile::getDescription ( ) const
inline

Get the description of this profile.

◆ getMaxLayers()

virtual uint8 Ogre::TerrainMaterialGenerator::Profile::getMaxLayers ( const Terrain *  terrain) const
pure virtual

Get the number of layers supported.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ getName()

const String & Ogre::TerrainMaterialGenerator::Profile::getName ( ) const
inline

Get the name of this profile.

◆ getParent()

TerrainMaterialGenerator * Ogre::TerrainMaterialGenerator::Profile::getParent ( ) const
inline

Get the generator which owns this profile.

◆ isVertexCompressionSupported()

virtual bool Ogre::TerrainMaterialGenerator::Profile::isVertexCompressionSupported ( ) const
pure virtual

Compressed vertex format supported?

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ requestOptions()

virtual void Ogre::TerrainMaterialGenerator::Profile::requestOptions ( Terrain *  terrain)
pure virtual

Request the options needed from the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ setLightmapEnabled()

virtual void Ogre::TerrainMaterialGenerator::Profile::setLightmapEnabled ( bool  enabled)
pure virtual

Whether to support a light map over the terrain in the shader, if it's present (default true)

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ updateCompositeMap()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateCompositeMap ( const Terrain *  terrain,
const Rect &  rect 
)
virtual

Update the composite map for a terrain.

◆ updateParams()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateParams ( const MaterialPtr &  mat,
const Terrain *  terrain 
)
pure virtual

Update params for a terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ updateParamsForCompositeMap()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateParamsForCompositeMap ( const MaterialPtr &  mat,
const Terrain *  terrain 
)
pure virtual

Update params for a terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.


The documentation for this class was generated from the following file: