OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorPass Class Referenceabstract

Abstract class for compositor passes. More...

#include <OgreCompositorPass.h>

+ Inheritance diagram for Ogre::CompositorPass:

Public Member Functions

 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
 
virtual ~CompositorPass ()
 
ResourceTransitionArray & _getResourceTransitionsNonConst (void)
 
virtual void analyzeBarriers (const bool bClearBarriers=true)
 Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.
 
virtual void execute (const Camera *lodCameraconst)=0
 
Vector2 getActualDimensions (void) const
 
const CompositorPassDef * getDefinition (void) const
 
const CompositorNode * getParentNode (void) const
 
RenderPassDescriptor * getRenderPassDesc (void) const
 
const ResourceTransitionArray & getResourceTransitions (void) const
 
const CompositorTextureVec & getTextureDependencies (void) const
 
CompositorPassType getType () const
 
virtual void notifyCleared (void)
 @See CompositorNode::_notifyCleared
 
virtual void notifyDestroyed (const UavBufferPacked *buffer)
 
virtual void notifyDestroyed (TextureGpu *channel)
 @See CompositorNode::notifyDestroyed
 
virtual bool notifyRecreated (const TextureGpu *channel)
 @See CompositorNode::notifyRecreated
 
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
void * operator new (size_t sz, void *ptr)
 placement operator new
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
void profilingBegin (void)
 
void profilingEnd (void)
 
virtual void resetNumPassesLeft (void)
 

Detailed Description

Abstract class for compositor passes.

A pass can be a fullscreen quad, a scene rendering, a clear. etc. Derived classes are responsible for performing an actual job. Note that passes do not own RenderTargets, therefore we're not responsible for destroying it.

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPass()

Ogre::CompositorPass::CompositorPass ( const CompositorPassDef *  definition,
CompositorNode *  parentNode 
)

◆ ~CompositorPass()

virtual Ogre::CompositorPass::~CompositorPass ( )
virtual

Member Function Documentation

◆ _getResourceTransitionsNonConst()

ResourceTransitionArray & Ogre::CompositorPass::_getResourceTransitionsNonConst ( void  )
inline

◆ analyzeBarriers()

virtual void Ogre::CompositorPass::analyzeBarriers ( const bool  bClearBarriers = true)
virtual

Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.

Parameters
bClearBarriersTrue to do mResourceTransitions.clear();

◆ execute()

◆ getActualDimensions()

Vector2 Ogre::CompositorPass::getActualDimensions ( void  ) const

◆ getDefinition()

const CompositorPassDef * Ogre::CompositorPass::getDefinition ( void  ) const
inline

◆ getParentNode()

const CompositorNode * Ogre::CompositorPass::getParentNode ( void  ) const
inline

◆ getRenderPassDesc()

RenderPassDescriptor * Ogre::CompositorPass::getRenderPassDesc ( void  ) const
inline

◆ getResourceTransitions()

const ResourceTransitionArray & Ogre::CompositorPass::getResourceTransitions ( void  ) const
inline

◆ getTextureDependencies()

const CompositorTextureVec & Ogre::CompositorPass::getTextureDependencies ( void  ) const
inline

◆ getType()

CompositorPassType Ogre::CompositorPass::getType ( ) const
inline

◆ notifyCleared()

virtual void Ogre::CompositorPass::notifyCleared ( void  )
virtual

◆ notifyDestroyed() [1/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( const UavBufferPacked *  buffer)
virtual

◆ notifyDestroyed() [2/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( TextureGpu *  channel)
virtual

◆ notifyRecreated() [1/2]

virtual bool Ogre::CompositorPass::notifyRecreated ( const TextureGpu *  channel)
virtual

◆ notifyRecreated() [2/2]

virtual void Ogre::CompositorPass::notifyRecreated ( const UavBufferPacked *  oldBuffer,
UavBufferPacked *  newBuffer 
)
virtual

Reimplemented in Ogre::CompositorPassUav.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ profilingBegin()

void Ogre::CompositorPass::profilingBegin ( void  )

◆ profilingEnd()

void Ogre::CompositorPass::profilingEnd ( void  )

◆ resetNumPassesLeft()

virtual void Ogre::CompositorPass::resetNumPassesLeft ( void  )
virtual

The documentation for this class was generated from the following file: